﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DDD;
using Xunit;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;

/*
namespace DokiDokiTest.OpenTK {
    public class TestShaderProgramExtensions {
        [Fact, OpenGL]
        public void Test_New1 () {
            var vs = new VertexShader ("Res/Shaders/simple.vert");
            var fs = new FragmentShader ("Res/Shaders/simple.frag");
            var sp = new ShaderProgram (vs, fs);

            vs.Compile ();
            fs.Compile ();
            sp.Compile ();

            Assert.True (sp.LinkLog.Length > 10);
            Assert.Equal (2, sp.AttributeCount);
            Assert.Equal (2, sp.UniformCount);
        }
    }
}
*/